// Counter-Strike 1.6 FN M249 SAW /* Model Credits / Model: Valve / Textures: Valve / Animations: Valve / Sounds: Valve / Sprites: Valve, R4to0 / Misc: Valve, D.N.I.O. 071 (Magazine Model Rip, Player Model Fix) / Script: KernCore */ namespace CS16_M249 { // Animations enum CS16_M249_Animation { IDLE = 0, SHOOT1, SHOOT2, RELOAD, DRAW }; // Models string W_MODEL = "models/cs16/wpn/m249/w_m249.mdl"; string V_MODEL = "models/cs16/wpn/m249/v_m249.mdl"; string P_MODEL = "models/cs16/wpn/m249/p_m249.mdl"; string A_MODEL = "models/cs16/ammo/mags.mdl"; int MAG_BDYGRP = 5; // Sprites string SPR_CAT = "lmg/"; //Weapon category used to get the sprite's location // Sounds array WeaponSoundEvents = { "cs16/g18/sldbk.wav", "cs16/m249/boxin.wav", "cs16/m249/boxout.wav", "cs16/m249/chain.wav", "cs16/m249/open.wav", "cs16/m249/close.wav" }; string SHOOT_S = "cs16/m249/shoot.wav"; // Information int MAX_CARRY = 200; int MAX_CLIP = 100; int DEFAULT_GIVE = MAX_CLIP * 2; int WEIGHT = 5; int FLAGS = ITEM_FLAG_NOAUTOSWITCHEMPTY; uint DAMAGE = 23; uint SLOT = 7; uint POSITION = 4; uint MAX_SHOOT_DIST = 8192; float RPM = 0.1f; string AMMO_TYPE = "cs16_5.56ap"; //Buy Menu Information string WPN_NAME = "FN M249 SAW"; uint WPN_PRICE = 600; string AMMO_NAME = "M249 5.56 NATO Box"; uint AMMO_PRICE = 100; class weapon_csm249 : ScriptBasePlayerWeaponEntity, CS16BASE::WeaponBase { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } private int m_iShell; private int GetBodygroup() { return 0; } void Spawn() { Precache(); CommonSpawn( W_MODEL, DEFAULT_GIVE ); } void Precache() { self.PrecacheCustomModels(); //Models g_Game.PrecacheModel( W_MODEL ); g_Game.PrecacheModel( V_MODEL ); g_Game.PrecacheModel( P_MODEL ); g_Game.PrecacheModel( A_MODEL ); m_iShell = g_Game.PrecacheModel( CS16BASE::SHELL_RIFLE ); //Entity g_Game.PrecacheOther( GetAmmoName() ); //Sounds CS16BASE::PrecacheSound( SHOOT_S ); CS16BASE::PrecacheSound( CS16BASE::EMPTY_RIFLE_S ); CS16BASE::PrecacheSounds( WeaponSoundEvents ); //Sprites CommonSpritePrecache(); g_Game.PrecacheGeneric( CS16BASE::MAIN_SPRITE_DIR + CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT + self.pev.classname + ".txt" ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_556; info.iAmmo1Drop = MAX_CLIP; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = MAX_CLIP; info.iSlot = SLOT; info.iPosition = POSITION; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = FLAGS; info.iWeight = WEIGHT; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { return CommonAddToPlayer( pPlayer ); } bool Deploy() { return Deploy( V_MODEL, P_MODEL, DRAW, "saw", GetBodygroup(), (30.0/30.0) ); } bool PlayEmptySound() { return CommonPlayEmptySound( CS16BASE::EMPTY_RIFLE_S ); } void Holster( int skiplocal = 0 ) { CommonHolster(); BaseClass.Holster( skiplocal ); } void PrimaryAttack() { if( self.m_iClip <= 0 ) { self.PlayEmptySound(); self.m_flNextPrimaryAttack = WeaponTimeBase() + 0.15f; return; } Vector vecSpread; if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { vecSpread = VECTOR_CONE_1DEGREES * 3.545f * (m_iShotsFired * 0.5); } else if( m_pPlayer.pev.velocity.Length2D() > 140 ) { vecSpread = VECTOR_CONE_1DEGREES * 2.14f * (m_iShotsFired * 0.3); } else { vecSpread = VECTOR_CONE_1DEGREES * 1.93f * (m_iShotsFired * 0.2); } vecSpread = vecSpread * (m_iShotsFired * 0.35f); if( m_iShotsFired > 7 ) m_iShotsFired = 7; self.m_flNextPrimaryAttack = WeaponTimeBase() + RPM; self.m_flTimeWeaponIdle = WeaponTimeBase() + 1.0f; self.SendWeaponAnim( SHOOT1 + Math.RandomLong( 0, 1 ), 0, GetBodygroup() ); ShootWeapon( SHOOT_S, 1, vecSpread, MAX_SHOOT_DIST, DAMAGE ); if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { KickBack( 1.8, 0.65, 0.45, 0.125, 5.0, 3.5, 8 ); } else if( m_pPlayer.pev.velocity.Length2D() > 0 ) { KickBack( 1.1, 0.5, 0.3, 0.06, 4.0, 3.0, 8 ); } else if( m_pPlayer.pev.flags & FL_DUCKING != 0 ) { KickBack( 0.75, 0.325, 0.25, 0.025, 3.5, 2.5, 9 ); } else { KickBack( 0.8, 0.35, 0.3, 0.03, 3.75, 3.0, 9 ); } m_pPlayer.m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer.m_iWeaponFlash = BRIGHT_GUN_FLASH; ShellEject( m_pPlayer, m_iShell, Vector( 13, 9, -5 ), false, false ); } void Reload() { if( self.m_iClip == MAX_CLIP || m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 ) return; Reload( MAX_CLIP, RELOAD, (140.0/30.0), GetBodygroup() ); BaseClass.Reload(); } void WeaponIdle() { self.ResetEmptySound(); m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); if( self.m_flNextPrimaryAttack + 0.2f < g_Engine.time ) m_iShotsFired = 0; if( self.m_flTimeWeaponIdle > WeaponTimeBase() ) return; self.SendWeaponAnim( IDLE, 0, GetBodygroup() ); self.m_flTimeWeaponIdle = WeaponTimeBase() + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 5, 7 ); } } class M249_MAG : ScriptBasePlayerAmmoEntity, CS16BASE::AmmoBase { void Spawn() { Precache(); CommonSpawn( A_MODEL, MAG_BDYGRP ); } void Precache() { //Models g_Game.PrecacheModel( A_MODEL ); //Sounds CommonPrecache(); } bool AddAmmo( CBaseEntity@ pOther ) { return CommonAddAmmo( pOther, MAX_CLIP, (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_556, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_556 ); } } string GetAmmoName() { return "ammo_csm249"; } string GetName() { return "weapon_csm249"; } void Register() { CS16BASE::RegisterCWEntity( "CS16_M249::", "weapon_csm249", GetName(), GetAmmoName(), "M249_MAG", CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_556 ); } }