//Counter-Strike 1.6 .40 Dual Elites (Dual Berettas) /* Model Credits / Model: Valve / Textures: Valve / Animations: Valve / Sounds: Valve / Sprites: Valve, R4to0 / Misc: Valve, D.N.I.O. 071 (Magazine Model Rip, Player Model Fix) / Script: KernCore */ #include "../base" namespace CS16_ELITES { // Animations enum CS16_Elites_Animations { IDLE = 0, IDLE_RIGHT_EMPTY, SHOOT_RIGHT1, SHOOT_RIGHT2, SHOOT_RIGHT3, SHOOT_RIGHT4, SHOOT_RIGHT5, SHOOT_RIGHT_EMPTY, SHOOT_LEFT1, SHOOT_LEFT2, SHOOT_LEFT3, SHOOT_LEFT4, SHOOT_LEFT5, SHOOT_LEFT_EMPTY, RELOAD, DRAW }; // Models string W_MODEL = "models/cs16/wpn/elite/w_elite.mdl"; string V_MODEL = "models/cs16/wpn/elite/v_elite.mdl"; string P_MODEL = "models/cs16/wpn/elite/p_elite.mdl"; string A_MODEL = "models/cs16/ammo/mags.mdl"; int MAG_BDYGRP = 18; // Sprites string SPR_CAT = "pist/"; //Weapon category used to get the sprite's location // Sounds array WeaponSoundEvents = { "cs16/elite/draw.wav", "cs16/elite/maginl.wav", "cs16/elite/maginr.wav", "cs16/elite/magout.wav", "cs16/elite/sldrl.wav", "cs16/elite/start.wav" }; string SHOOT_S = "cs16/elite/shoot.wav"; // Information int MAX_CARRY = 120; int MAX_CLIP = 30; int DEFAULT_GIVE = MAX_CLIP * 3; int WEIGHT = 5; int FLAGS = ITEM_FLAG_NOAUTOSWITCHEMPTY; uint DAMAGE = 14; uint SLOT = 1; uint POSITION = 8; float RPM = 0.1f; uint MAX_SHOOT_DIST = 8192; string AMMO_TYPE = "cs16_9mm"; //Buy Menu Information string WPN_NAME = "Dual Berettas"; uint WPN_PRICE = 190; string AMMO_NAME = "Berettas 9mm Magazines"; uint AMMO_PRICE = 15; class weapon_dualelites : ScriptBasePlayerWeaponEntity, CS16BASE::WeaponBase { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } private int m_iShell; private int GetBodygroup() { return 0; } void Spawn() { Precache(); CommonSpawn( W_MODEL, DEFAULT_GIVE ); } void Precache() { self.PrecacheCustomModels(); //Models g_Game.PrecacheModel( W_MODEL ); g_Game.PrecacheModel( V_MODEL ); g_Game.PrecacheModel( P_MODEL ); g_Game.PrecacheModel( A_MODEL ); m_iShell = g_Game.PrecacheModel( CS16BASE::SHELL_PISTOL ); //Entity g_Game.PrecacheOther( GetAmmoName() ); //Sounds CS16BASE::PrecacheSound( SHOOT_S ); CS16BASE::PrecacheSound( CS16BASE::EMPTY_PISTOL_S ); CS16BASE::PrecacheSounds( WeaponSoundEvents ); //Sprites CommonSpritePrecache(); g_Game.PrecacheGeneric( CS16BASE::MAIN_SPRITE_DIR + CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT + self.pev.classname + ".txt" ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_9MM; info.iAmmo1Drop = MAX_CLIP; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = MAX_CLIP; info.iSlot = SLOT; info.iPosition = POSITION; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = FLAGS; info.iWeight = WEIGHT; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { return CommonAddToPlayer( pPlayer ); } bool Deploy() { return Deploy( V_MODEL, P_MODEL, DRAW, "uzis", GetBodygroup(), (32.0/30.0) ); } bool PlayEmptySound() { return CommonPlayEmptySound( CS16BASE::EMPTY_PISTOL_S ); } void Holster( int skiplocal = 0 ) { CommonHolster(); BaseClass.Holster( skiplocal ); } private void ResetUzisAnim() { SetThink( null ); m_pPlayer.m_szAnimExtension = "uzis"; } void PrimaryAttack() { if( self.m_iClip <= 0 ) { self.PlayEmptySound(); self.m_flNextPrimaryAttack = WeaponTimeBase() + RPM; return; } if( m_pPlayer.m_afButtonPressed & IN_ATTACK == 0 ) return; Vector vecSpread; if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { vecSpread = VECTOR_CONE_2DEGREES * 1.3f; } else if( m_pPlayer.pev.velocity.Length2D() > 0 ) { vecSpread = VECTOR_CONE_1DEGREES * 1.7f; } else if( m_pPlayer.pev.flags & FL_DUCKING != 0 ) { vecSpread = VECTOR_CONE_1DEGREES * 1.08f; } else { vecSpread = VECTOR_CONE_1DEGREES * 1.1f; } vecSpread = vecSpread * (m_iShotsFired * 0.2); // do vector math calculations here to make the Spread worse //KernCore: Hardcoded Player Model Stuff m_pPlayer.m_szAnimExtension = (self.m_iClip % 2 == 0) ? "uzis_right" : "uzis_left"; SetThink( ThinkFunction( this.ResetUzisAnim ) ); self.pev.nextthink = g_Engine.time + (6.0/24.0); //KernCore: End ShootWeapon( SHOOT_S, 1, vecSpread, MAX_SHOOT_DIST, DAMAGE ); self.m_flNextPrimaryAttack = WeaponTimeBase() + RPM; if( self.m_iClip == 1 ) { self.SendWeaponAnim( SHOOT_RIGHT_EMPTY, 0, GetBodygroup() ); } else if( self.m_iClip == 0 ) { self.SendWeaponAnim( SHOOT_LEFT_EMPTY, 0, GetBodygroup() ); } else { int iAnim = (self.m_iClip % 2 == 0) ? SHOOT_LEFT1 : SHOOT_RIGHT1; iAnim += g_PlayerFuncs.SharedRandomLong( m_pPlayer.random_seed, 0, 4 ); self.SendWeaponAnim( iAnim, 0, GetBodygroup() ); } m_pPlayer.m_iWeaponVolume = BIG_EXPLOSION_VOLUME; m_pPlayer.m_iWeaponFlash = DIM_GUN_FLASH; m_pPlayer.pev.punchangle.x -= 2.0f; ShellEject( m_pPlayer, m_iShell, (self.m_iClip % 2 == 0) ? Vector( 21, -9, -7 ) : Vector( 21, 9, -7 ), true, false ); } private void SetNextUzisAnim() { SetThink( null ); m_pPlayer.m_szAnimExtension = "uzis_left"; BaseClass.Reload(); //Reset after we're done reloading the player model SetThink( ThinkFunction( this.ResetUzisAnim ) ); self.pev.nextthink = g_Engine.time + (34.0/14.0); } void Reload() { if( self.m_iClip == MAX_CLIP || m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 ) return; //KernCore: Set it to uzis_right on Reload m_pPlayer.m_szAnimExtension = "uzis_right"; SetThink( ThinkFunction( this.SetNextUzisAnim ) ); self.pev.nextthink = g_Engine.time + (34.0/14.0); Reload( MAX_CLIP, RELOAD, (137.0/30.0), GetBodygroup() ); BaseClass.Reload(); } void WeaponIdle() { self.ResetEmptySound(); m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); if( self.m_flNextPrimaryAttack + 0.2 < g_Engine.time ) // wait 0.2 seconds before reseting how many shots the player fired m_iShotsFired = 0; if( self.m_flTimeWeaponIdle > WeaponTimeBase() ) return; self.SendWeaponAnim( (self.m_iClip == 1) ? IDLE_RIGHT_EMPTY : IDLE, 0, GetBodygroup() ); self.m_flTimeWeaponIdle = WeaponTimeBase() + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 5, 7 ); } } class ELITES_MAG : ScriptBasePlayerAmmoEntity, CS16BASE::AmmoBase { void Spawn() { Precache(); CommonSpawn( A_MODEL, MAG_BDYGRP ); self.pev.scale = 1; } void Precache() { //Models g_Game.PrecacheModel( A_MODEL ); //Sounds CommonPrecache(); } bool AddAmmo( CBaseEntity@ pOther ) { return CommonAddAmmo( pOther, MAX_CLIP, (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_9MM, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_9MM ); } } string GetAmmoName() { return "ammo_dualelites"; } string GetName() { return "weapon_dualelites"; } void Register() { CS16BASE::RegisterCWEntity( "CS16_ELITES::", "weapon_dualelites", GetName(), GetAmmoName(), "ELITES_MAG", CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_9MM ); } }