// Counter-Strike 1.6 CV-47 (AK-47) /* Model Credits / Model: Valve / Textures: Valve / Animations: Valve / Sounds: Valve / Sprites: Valve, R4to0 / Misc: Valve, D.N.I.O. 071 (Magazine Model Rip, Player Model Fix) / Script: KernCore */ namespace CS16_AK47 { // Animations enum CS16_Ak47_Animations { IDLE = 0, RELOAD, DRAW, SHOOT1, SHOOT2, SHOOT3 }; // Models string W_MODEL = "models/cs16/wpn/ak47/w_ak47.mdl"; string V_MODEL = "models/cs16/wpn/ak47/v_ak47.mdl"; string P_MODEL = "models/cs16/wpn/ak47/p_ak47.mdl"; string A_MODEL = "models/cs16/ammo/mags.mdl"; int MAG_BDYGRP = 12; // Sprites string SPR_CAT = "rifl/"; //Weapon category used to get the sprite's location // Sounds array WeaponSoundEvents = { "cs16/ak47/magout.wav", "cs16/ak47/magin.wav", "cs16/ak47/bltbk.wav" }; string SHOOT_S = "cs16/ak47/shoot.wav"; // Information int MAX_CARRY = 90; int MAX_CLIP = 30; int DEFAULT_GIVE = MAX_CLIP * 3; int WEIGHT = 5; int FLAGS = ITEM_FLAG_NOAUTOSWITCHEMPTY; uint DAMAGE = 27; uint SLOT = 5; uint POSITION = 7; float RPM = 0.0955f; uint MAX_SHOOT_DIST = 8192; string AMMO_TYPE = "cs16_7.62nato"; //Buy Menu Information string WPN_NAME = "AK-47"; uint WPN_PRICE = 365; string AMMO_NAME = "AK-47 7.62 Magazine"; uint AMMO_PRICE = 45; class weapon_ak47 : ScriptBasePlayerWeaponEntity, CS16BASE::WeaponBase { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } private int m_iShell; private int GetBodygroup() { return 0; } void Spawn() { Precache(); CommonSpawn( W_MODEL, DEFAULT_GIVE ); self.pev.scale = 1.2; } void Precache() { self.PrecacheCustomModels(); //Models g_Game.PrecacheModel( W_MODEL ); g_Game.PrecacheModel( V_MODEL ); g_Game.PrecacheModel( P_MODEL ); g_Game.PrecacheModel( A_MODEL ); m_iShell = g_Game.PrecacheModel( CS16BASE::SHELL_RIFLE ); //Entity g_Game.PrecacheOther( GetAmmoName() ); //Sounds CS16BASE::PrecacheSound( SHOOT_S ); CS16BASE::PrecacheSound( CS16BASE::EMPTY_RIFLE_S ); CS16BASE::PrecacheSounds( WeaponSoundEvents ); //Sprites CommonSpritePrecache(); g_Game.PrecacheGeneric( CS16BASE::MAIN_SPRITE_DIR + CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT + self.pev.classname + ".txt" ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_556; info.iAmmo1Drop = MAX_CLIP; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = MAX_CLIP; info.iSlot = SLOT; info.iPosition = POSITION; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = FLAGS; info.iWeight = WEIGHT; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { return CommonAddToPlayer( pPlayer ); } bool Deploy() { return Deploy( V_MODEL, P_MODEL, DRAW, "m16", GetBodygroup(), (30.0/30.0) ); } bool PlayEmptySound() { return CommonPlayEmptySound( CS16BASE::EMPTY_RIFLE_S ); } void Holster( int skiplocal = 0 ) { CommonHolster(); BaseClass.Holster( skiplocal ); } void PrimaryAttack() { if( self.m_iClip <= 0 || m_pPlayer.pev.waterlevel == WATERLEVEL_HEAD ) { self.PlayEmptySound(); self.m_flNextPrimaryAttack = WeaponTimeBase() + 0.15f; return; } Vector vecSpread; if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { vecSpread = VECTOR_CONE_1DEGREES * 1.04f * (0.07f + (m_iShotsFired * 0.21f)); } else if( m_pPlayer.pev.velocity.Length2D() > 140 ) { vecSpread = VECTOR_CONE_1DEGREES * 1.04f * (0.04f + (m_iShotsFired * 0.135f)); } else { vecSpread = VECTOR_CONE_1DEGREES * 1.0275f; } vecSpread = vecSpread * (m_iShotsFired * 0.225f); // do vector math calculations here to make the Spread worse self.m_flNextPrimaryAttack = WeaponTimeBase() + RPM; self.m_flTimeWeaponIdle = WeaponTimeBase() + 1.5f; ShootWeapon( SHOOT_S, 1, vecSpread, MAX_SHOOT_DIST, DAMAGE ); self.SendWeaponAnim( SHOOT1 + Math.RandomLong( 0, 2 ), 0, GetBodygroup() ); if( m_pPlayer.pev.velocity.Length2D() > 0 ) { KickBack( 1.5, 0.45, 0.225, 0.05, 6.5, 2.5, 7 ); } else if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { KickBack( 2.0, 1.0, 0.5, 0.35, 9.0, 6.0, 5 ); } else if( m_pPlayer.pev.flags & FL_DUCKING != 0 ) { KickBack( 0.9, 0.35, 0.15, 0.025, 5.5, 1.5, 9 ); } else { KickBack( 1.0, 0.375, 0.175, 0.0375, 5.75, 1.75, 8 ); } m_pPlayer.m_iWeaponVolume = NORMAL_GUN_VOLUME; m_pPlayer.m_iWeaponFlash = BRIGHT_GUN_FLASH; ShellEject( m_pPlayer, m_iShell, Vector( 21, 12, -9 ), true, false ); } void Reload() { if( self.m_iClip == MAX_CLIP || m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 ) return; Reload( MAX_CLIP, RELOAD, (90.0/37.0), GetBodygroup() ); BaseClass.Reload(); } void WeaponIdle() { self.ResetEmptySound(); m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); if( self.m_flNextPrimaryAttack + 0.1 < g_Engine.time ) m_iShotsFired = 0; if( self.m_flTimeWeaponIdle > WeaponTimeBase() ) return; self.SendWeaponAnim( IDLE, 0, GetBodygroup() ); self.m_flTimeWeaponIdle = WeaponTimeBase() + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 5, 7 ); } } class AK47_MAG : ScriptBasePlayerAmmoEntity, CS16BASE::AmmoBase { void Spawn() { Precache(); CommonSpawn( A_MODEL, MAG_BDYGRP ); self.pev.scale = 1; } void Precache() { //Models g_Game.PrecacheModel( A_MODEL ); //Sounds CommonPrecache(); } bool AddAmmo( CBaseEntity@ pOther ) { return CommonAddAmmo( pOther, MAX_CLIP, (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_556, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_556 ); } } string GetAmmoName() { return "ammo_ak47"; } string GetName() { return "weapon_ak47"; } void Register() { CS16BASE::RegisterCWEntity( "CS16_AK47::", "weapon_ak47", GetName(), GetAmmoName(), "AK47_MAG", CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_556 ); } }