// Counter-Strike 1.6 Krieg 550 Commando (SIG SG 550 Sniper) /* Model Credits / Model: Valve / Textures: Valve / Animations: Valve / Sounds: Valve / Sprites: Valve, R4to0 / Misc: Valve, D.N.I.O. 071 (Magazine Model Rip, Player Model Fix) / Script: KernCore */ #include "../base" namespace CS16_SG550 { // Animations enum CS16_Sg550_Animations { IDLE = 0, SHOOT1, SHOOT2, RELOAD, DRAW }; // Models string W_MODEL = "models/cs16/wpn/sg550/w_sg550.mdl"; string V_MODEL = "models/cs16/wpn/sg550/v_sg550.mdl"; string P_MODEL = "models/cs16/wpn/sg550/p_sg550.mdl"; string A_MODEL = "models/cs16/ammo/mags.mdl"; int MAG_BDYGRP = 13; // Sprites string SPR_CAT = "snip/"; //Weapon category used to get the sprite's location // Sounds array WeaponSoundEvents = { "cs16/sg550/magout.wav", "cs16/sg550/magin.wav", "cs16/sg550/bltbk.wav" }; string SHOOT_S = "cs16/sg550/shoot.wav"; // Information int MAX_CARRY = 90; int MAX_CLIP = 30; int DEFAULT_GIVE = MAX_CLIP * 3; int WEIGHT = 5; int FLAGS = ITEM_FLAG_NOAUTOSWITCHEMPTY; uint DAMAGE = 50; uint SLOT = 6; uint POSITION = 6; float RPM = 0.25f; uint MAX_SHOOT_DIST = 8192; string AMMO_TYPE = "cs16_5.56nato"; int AIM_SPEED = 200; //Buy Menu Information string WPN_NAME = "SIG SG550"; uint WPN_PRICE = 460; string AMMO_NAME = "SG550 5.56 NATO Magazine"; uint AMMO_PRICE = 30; class weapon_sg550 : ScriptBasePlayerWeaponEntity, CS16BASE::WeaponBase { private CBasePlayer@ m_pPlayer { get const { return cast( self.m_hPlayer.GetEntity() ); } set { self.m_hPlayer = EHandle( @value ); } } private int m_iShell; private int GetBodygroup() { return 0; } void Spawn() { Precache(); CommonSpawn( W_MODEL, DEFAULT_GIVE ); } void Precache() { self.PrecacheCustomModels(); //Models g_Game.PrecacheModel( W_MODEL ); g_Game.PrecacheModel( V_MODEL ); g_Game.PrecacheModel( P_MODEL ); g_Game.PrecacheModel( A_MODEL ); m_iShell = g_Game.PrecacheModel( CS16BASE::SHELL_SNIPER ); //Entity g_Game.PrecacheOther( GetAmmoName() ); //Sounds CS16BASE::PrecacheSound( SHOOT_S ); CS16BASE::PrecacheSound( CS16BASE::ZOOM_SOUND ); CS16BASE::PrecacheSound( CS16BASE::EMPTY_RIFLE_S ); CS16BASE::PrecacheSounds( WeaponSoundEvents ); //Sprites CommonSpritePrecache(); g_Game.PrecacheGeneric( CS16BASE::MAIN_SPRITE_DIR + CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT + self.pev.classname + ".txt" ); } bool GetItemInfo( ItemInfo& out info ) { info.iMaxAmmo1 = (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_357; info.iAmmo1Drop = MAX_CLIP; info.iMaxAmmo2 = -1; info.iAmmo2Drop = -1; info.iMaxClip = MAX_CLIP; info.iSlot = SLOT; info.iPosition = POSITION; info.iId = g_ItemRegistry.GetIdForName( self.pev.classname ); info.iFlags = FLAGS; info.iWeight = WEIGHT; return true; } bool AddToPlayer( CBasePlayer@ pPlayer ) { return CommonAddToPlayer( pPlayer ); } bool Deploy() { return Deploy( V_MODEL, P_MODEL, DRAW, "sniper", GetBodygroup(), (30.0/30.0) ); } bool PlayEmptySound() { return CommonPlayEmptySound( CS16BASE::EMPTY_RIFLE_S ); } void Holster( int skiplocal = 0 ) { CommonHolster(); BaseClass.Holster( skiplocal ); } void PrimaryAttack() { if( self.m_iClip <= 0 || m_pPlayer.pev.waterlevel == WATERLEVEL_HEAD ) { self.PlayEmptySound(); self.m_flNextPrimaryAttack = WeaponTimeBase() + 0.15f; return; } Vector vecSpread; if( !( m_pPlayer.pev.flags & FL_ONGROUND != 0 ) ) { vecSpread = VECTOR_CONE_2DEGREES * 2.45f * (m_iShotsFired * 0.35f); } else if( m_pPlayer.pev.velocity.Length2D() > 0 ) { vecSpread = VECTOR_CONE_1DEGREES * 2.15f * (m_iShotsFired * 0.3f); } else if( m_pPlayer.pev.flags & FL_DUCKING != 0 ) { vecSpread = VECTOR_CONE_1DEGREES * 1.04f; } else { vecSpread = VECTOR_CONE_1DEGREES * 1.05f * (m_iShotsFired * 0.4f); } vecSpread = (WeaponZoomMode != CS16BASE::MODE_FOV_NORMAL) ? vecSpread * (m_iShotsFired * 0.22f) : vecSpread * (m_iShotsFired * 0.17f); // do vector math calculations here to make the Spread worse if( m_iShotsFired > 9 ) m_iShotsFired = 9; self.m_flNextPrimaryAttack = WeaponTimeBase() + RPM; self.m_flTimeWeaponIdle = WeaponTimeBase() + 1.0f; ShootWeapon( SHOOT_S, 1, vecSpread, MAX_SHOOT_DIST, DAMAGE ); if( WeaponZoomMode == CS16BASE::MODE_FOV_NORMAL ) self.SendWeaponAnim( SHOOT1 + Math.RandomLong( 0, 1 ), 0, GetBodygroup() ); m_pPlayer.m_iWeaponVolume = BIG_EXPLOSION_VOLUME; m_pPlayer.m_iWeaponFlash = NORMAL_GUN_FLASH; m_pPlayer.pev.punchangle.x -= g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed + 4, 0.75, 1.25 ) + m_pPlayer.pev.punchangle.x * 0.25; m_pPlayer.pev.punchangle.y += g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed + 5, -0.75, 0.75 ); ShellEject( m_pPlayer, m_iShell, Vector( 21, 12, -9 ), true, false ); } void SecondaryAttack() { self.m_flNextSecondaryAttack = WeaponTimeBase() + 0.3f; g_SoundSystem.EmitSoundDyn( m_pPlayer.edict(), CHAN_ITEM, CS16BASE::ZOOM_SOUND, 0.9, ATTN_NORM, 0, PITCH_NORM ); switch( WeaponZoomMode ) { case CS16BASE::MODE_FOV_NORMAL: { WeaponZoomMode = CS16BASE::MODE_FOV_ZOOM; ApplyFoVSniper( CS16BASE::DEFAULT_ZOOM_VALUE, AIM_SPEED ); m_pPlayer.pev.viewmodel = CS16BASE::SCOPE_MODEL; self.SendWeaponAnim( CS16BASE::SCP_IDLE_FOV40, 0, GetBodygroup() ); break; } case CS16BASE::MODE_FOV_ZOOM: { WeaponZoomMode = CS16BASE::MODE_FOV_2X_ZOOM; ApplyFoVSniper( CS16BASE::DEFAULT_2X_ZOOM_VALUE, AIM_SPEED ); m_pPlayer.pev.viewmodel = CS16BASE::SCOPE_MODEL; self.SendWeaponAnim( CS16BASE::SCP_IDLE_FOV15, 0, GetBodygroup() ); break; } case CS16BASE::MODE_FOV_2X_ZOOM: { WeaponZoomMode = CS16BASE::MODE_FOV_NORMAL; m_pPlayer.pev.viewmodel = V_MODEL; self.SendWeaponAnim( IDLE, 0, GetBodygroup() ); ResetFoV(); break; } } } void Reload() { if( self.m_iClip == MAX_CLIP || m_pPlayer.m_rgAmmo( self.m_iPrimaryAmmoType ) <= 0 ) return; if( WeaponZoomMode != CS16BASE::MODE_FOV_NORMAL ) { WeaponZoomMode = CS16BASE::MODE_FOV_NORMAL; m_pPlayer.pev.viewmodel = V_MODEL; ResetFoV(); } Reload( MAX_CLIP, RELOAD, (106.0/28.0), GetBodygroup() ); BaseClass.Reload(); } void WeaponIdle() { self.ResetEmptySound(); m_pPlayer.GetAutoaimVector( AUTOAIM_10DEGREES ); if( self.m_flNextPrimaryAttack + 0.4f < g_Engine.time ) m_iShotsFired = 0; if( self.m_flTimeWeaponIdle > WeaponTimeBase() ) return; if( WeaponZoomMode == CS16BASE::MODE_FOV_NORMAL ) self.SendWeaponAnim( IDLE, 0, GetBodygroup() ); self.m_flTimeWeaponIdle = WeaponTimeBase() + g_PlayerFuncs.SharedRandomFloat( m_pPlayer.random_seed, 5, 7 ); } } class SG550_MAG : ScriptBasePlayerAmmoEntity, CS16BASE::AmmoBase { void Spawn() { Precache(); CommonSpawn( A_MODEL, MAG_BDYGRP ); self.pev.scale = 1; } void Precache() { //Models g_Game.PrecacheModel( A_MODEL ); //Sounds CommonPrecache(); } bool AddAmmo( CBaseEntity@ pOther ) { return CommonAddAmmo( pOther, MAX_CLIP, (CS16BASE::ShouldUseCustomAmmo) ? MAX_CARRY : CS16BASE::DF_MAX_CARRY_357, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_357 ); } } string GetAmmoName() { return "ammo_sg550"; } string GetName() { return "weapon_sg550"; } void Register() { CS16BASE::RegisterCWEntity( "CS16_SG550::", "weapon_sg550", GetName(), GetAmmoName(), "SG550_MAG", CS16BASE::MAIN_CSTRIKE_DIR + SPR_CAT, (CS16BASE::ShouldUseCustomAmmo) ? AMMO_TYPE : CS16BASE::DF_AMMO_357 ); } }